Book Rigger V3 0
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How to Use Book Rigger V3 0 for 3ds Max
Book Rigger V3 0 is a script for 3ds Max that allows you to create and animate realistic books with ease. With Book Rigger, you can rig a whole book with any number of pages in a single click, and control the page properties and turn-land-shuffle options interactively. You can also assign materials, textures, and randomize secondary motion and page directions. In this article, we will show you how to use Book Rigger V3 0 for 3ds Max to create stunning book animations.
Step 1: Download and Install Book Rigger V3 0
The first step is to download and install Book Rigger V3 0 from ScriptSpot[^1^]. You can find the download link at the bottom of the page. Once you have downloaded the zip file, extract it to a folder of your choice. Then, open 3ds Max and go to MAXScript > Run Script. Browse to the folder where you extracted Book Rigger and select the file named \"BookRiggerV3_0.mse\". This will load the script into 3ds Max.
Step 2: Create a Book Object
The next step is to create a book object that will be rigged by Book Rigger. You can use any geometry that resembles a book, such as a box or a spline. For this example, we will use a box with the dimensions of 20 x 30 x 5 cm. Make sure that the pivot point of the box is at the center of its bottom face. This will ensure that the book will open from the bottom edge. You can also name the box as \"Book\" for convenience.
Step 3: Run Book Rigger
Now that you have a book object, you can run Book Rigger by going to MAXScript > Book Rigger V3. This will open the Book Rigger interface, which has four sections: Rigging, Page Properties, Material Options, and Torn Apart Options. In the Rigging section, you can specify the number of pages, the thickness of each page, and the gap between pages. You can also choose whether to create a new book or update an existing one. For this example, we will create a new book with 50 pages, each with a thickness of 0.1 cm and a gap of 0 cm.
Step 4: Adjust Page Properties
In the Page Properties section, you can adjust the parameters that affect the behavior of each page during animation. These include flexibility, turner angle, landing angle, crease level, crease center, bottom angle, minimum turn angle, and shuffle control. You can also randomize these parameters for more variation. For this example, we will leave them at their default values.
Step 5: Assign Materials and Textures
In the Material Options section, you can assign materials and textures to your book pages. You can choose between single-sided or double-sided materials, and assign an image sequence as diffuse textures for each page. For this example, we will assign a double-sided material with a white color on both sides.
Step 6: Animate Your Book
The final step is to animate your book using the Book Controller object that was created by Book Rigger. This object has two attributes: Turn Angle and Shuffle Multiplier. The Turn Angle controls how much each page turns from its initial position. The Shuffle Multiplier controls how fast each page turns relative to the previous one. You can animate these attributes using keyframes or expressions to create different effects. For this example, we will animate the Turn Angle from 0 to -180 degrees over 100 frames to make all pages turn from right to left.
Conclusion
In this article, we have shown you how to use Book Rigger V3 0 for 3ds Max to create and animate realistic books with ease. Book Rigger is a powerful and versatile tool that can save you time and effort when creating book animations for your projects. You can download Book Rigger V3 0 from ScriptSpot[^1^] and try it out for yourself. 061ffe29dd